Obsidian Entertainment is on a roll, and all eyes are on The Outer Worlds 2 as its big RPG release for 2025. But when exactly is The Outer Worlds 2 set to come out? Here’s what you need to know.
The Outer Worlds 2 is set to launch on Oct. 23 and 24(Early Access) and Oct. 29 for everyone else. The Early Access is reserved for those who’ve forked over $99 and purchased the Premium Edition of the game, allowing them to play nearly a full week before others. This is yet another game that has employed this release structure, which is slowly but surely taking over AAA launches.
The countdown below will target Oct. 29 at 12pm CT, which is the official global release for the game. The exact times for Early Access will be listed underneath it.
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For those who have purchased the Premium Edition of the game, you can expect the title to unlock on your relevant platform on Thursday, Oct. 23 at 11pm CT.
What platforms will The Outer Worlds 2 be available on?
The Outer Worlds 2 will release on Xbox Series X|S, PS5, and PC. It was initially announced as an Xbox-exclusive title in 2021, but a trailer shown at The Game Awards featured the PS5 logo at the end, confirming that it’ll be a multi-platform release.
Just like its predecessor, The Outer Worlds 2 is played from the first-person perspective. You’ll spend most of your time talking to NPCs, doing quests for them, and probably shooting a bunch of enemies. If Obsidian’s track record is anything to go by, you’ll likely also run into branching narratives based on the decisions you’ve made throughout the story.
And that’s everything you need to know about The Outer Worlds 2‘s release date for now. Be sure to search up Destructoid for more news and information on the game, including our list of best RPGs like Avowed.
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The Haunted Floating Island Festival features all kinds of strange items you need to track down in Disney Dreamlight Valley. One of the trickier ones you’ll be tasked with finding is Bony Fish.
You’re only given this vague name as a clue and not much else to figure out what’s needed. This is a key quest item for the Terror-rific Tree puzzle, so solving it is crucial if you want to earn all event prizes. Here’s where to find Bony Fish in Disney Dreamlight Valley.
Bony Fish refers to Haunted Skeleton Fish in DDV. This one is extra tricky to work through, especially if you’ve already tackled the Ghostly Fox Critter puzzle, as you likely won’t expect to need the same item for the Terror-rific Tree. The tree does want to consume the same food as the Ghostly Zero Fox, though, so you need to get some Haunted Skeleton Fish for it.
Bony Fish location in Disney Dreamlight Valley
You can find Bony Fish on the ground all around Zero’s grave on The Haunted Floating Festival island. This special grave is tucked away in a corner near the Halloween Town Hall and the iconic spiral hill from The Nightmare Before Christmas. It’s decently tough to locate, so here’s a full breakdown of how to find it.
Start at the Coco wishing well, which can be found in the very center of The Haunted Floating Festival island.
Turn around until you spot the creepy grey statues spitting up green water.
Walk down the wooden plank path right in between the two statues.
At the end of the path, turn left, walking right past the spiral hill.
Continue straight until you reach Zero’s grave.
Pick up the sparkling Haunted Skeleton Fish from around the grave.
If you have the A Rift in Time DLC, you might be tempted to head over to Eternity Isle to fish up some regular Skeleton Fish. They don’t count for the event puzzles, though, as the Haunted Skeleton Fish is tagged as a completely separate item despite having the same appearance. The only spot you can visit to find them is Zero’s grave.
How often do Haunted Skeleton Fish respawn in Disney Dreamlight Valley?
There can be up to three Haunted Skeleton Fish present at any given time, and more spawn in about every 10 minutes. The respawn timer doesn’t start until there are fewer than three present, so you must pick them up often to make room for more to appear.
You can reroll in Chaos Zero Nightmare using a Guest account. The first moment when you can pull characters from banners is after about 20 minutes of gameplay, when you clear the Chaos tutorial and see a message saying the Lobby has been unlocked.
When you go to the Lobby, CZN’s tutorial will seem to force you into starting your first Battle Mission. You can, however, click away to return to the lobby and start rolling (or Rescuing) characters.
Before you start, claim all launch event bonuses from the Mail. You can get them by tapping the hamburger button (☰) on the top right of the lobby, then selecting the mail icon on the right-side menu. Also, get all the Achievement rewards by tapping the cards icon next to that hamburger button in the lobby. This way, you’ll have maxed out all free rewards needed to pull for a five-star in the early game of Chaos Zero Nightmare.
Best banner and characters to pull and reroll for
Once you enter the Rescue menu from the lobby, you should pull from the Special Rescue Request banner. It’s the third banner on the list, the one that guarantees you a five-star character after 50 pulls.
The five-star characters with the best reroll value are Mei Lin and Khalipe, with Kayron and Hugo also being good alternatives. They all have great AP cost effectiveness, strong buffs, or simply big damage and AoE cards.
From all the rewards you’ve collected in the Achievements and from the Mail, you should have almost enough Rescue Anchors to do these 50 pulls. You’ll have enough Crystals to buy the rest and secure your first five-star character.
If you’re obsessed with optimization, you can instead pull from the Normal Combatant Rescue banner first. But the odds of naturally pulling any five-star Combatant are 1 percent, or 0.1 percent for each specific target. If you get them, though, you still have the Special Rescue Request for a second guaranteed five-star. I still don’t recommend this because you can clear game content with any combatant team early on, making this high level of optimization unnecessary and a massive drag with CZN’s 20-minute reroll cycles.
How to reset your account to reroll
If you didn’t get the five-star character you wanted from the Special Rescue Request, do the following to erase your account data and reroll in Chaos Zero Nightmare:
Go to the Lobby
Tap the hamburger button (☰) on the top right
Tap the Gear icon on the right-side menu that pops up to open the Settings menu. The Gear is the second icon from the bottom up.
Tap the icon with a generic person shape, which will open the Account Settings.
Select the “Reset server” button on the bottom right
Type in your account nickname to confirm you want to erase your game data.
Create a new game with a new Guest account.
You now have to play through all the tutorials from scratch until you unlock the Lobby again, when you’ll claim all the Mail and Achievement rewards to roll for the Special Rescue a few more times.
How to bind your guest account after rerolling
If you’re rerolling with a Guest account, remember to bind it to an email after getting the Combatant you were chasing. You can do so in the same Account Settings menu you used to reroll:
Tap the hamburger button, the Gear icon, and go to Account Settings.
Next to “STOVE Account Management”, tap “Go Now”
Select “Upgrade to Member”
Choose your favorite method to bind your account and never lose it again. You can choose from Email, Google, Apple, Facebook, Naver, and Line.
Complete your platform-specific instructions, and your account will be bound and safe.
Rerolling in Chaos Zero Nightmare is not worth it
Unlike other gacha games, Chaos Zero Nightmare doesn’t give you resources early on to pull from its rate-up banner, only from standard ones. Also, from the Closed Beta Test, all five-star characters are viable choices in most team comps in the early and mid game, with none of them being an overwhelmingly powerful choice compared to the others.
That’s why rerolling in CZN is not worth it. The only reason to do so is if you really like one of the characters and absolutely want to start your playthrough with them. In that case, go for it. If you don’t care, just keep whatever five-star you get from the Special Rescue, and you’ll be completely fine.
The Haunted Floating Island Festival features all kinds of strange items you need to track down in Disney Dreamlight Valley. One of the trickier ones you’ll be tasked with finding is Bony Fish.
You’re only given this vague name as a clue and not much else to figure out what’s needed. This is a key quest item for the Terror-rific Tree puzzle, so solving it is crucial if you want to earn all event prizes. Here’s where to find Bony Fish in Disney Dreamlight Valley.
Bony Fish refers to Haunted Skeleton Fish in DDV. This one is extra tricky to work through, especially if you’ve already tackled the Ghostly Fox Critter puzzle, as you likely won’t expect to need the same item for the Terror-rific Tree. The tree does want to consume the same food as the Ghostly Zero Fox, though, so you need to get some Haunted Skeleton Fish for it.
Bony Fish location in Disney Dreamlight Valley
You can find Bony Fish on the ground all around Zero’s grave on The Haunted Floating Festival island. This special grave is tucked away in a corner near the Halloween Town Hall and the iconic spiral hill from The Nightmare Before Christmas. It’s decently tough to locate, so here’s a full breakdown of how to find it.
Start at the Coco wishing well, which can be found in the very center of The Haunted Floating Festival island.
Turn around until you spot the creepy grey statues spitting up green water.
Walk down the wooden plank path right in between the two statues.
At the end of the path, turn left, walking right past the spiral hill.
Continue straight until you reach Zero’s grave.
Pick up the sparkling Haunted Skeleton Fish from around the grave.
If you have the A Rift in Time DLC, you might be tempted to head over to Eternity Isle to fish up some regular Skeleton Fish. They don’t count for the event puzzles, though, as the Haunted Skeleton Fish is tagged as a completely separate item despite having the same appearance. The only spot you can visit to find them is Zero’s grave.
How often do Haunted Skeleton Fish respawn in Disney Dreamlight Valley?
There can be up to three Haunted Skeleton Fish present at any given time, and more spawn in about every 10 minutes. The respawn timer doesn’t start until there are fewer than three present, so you must pick them up often to make room for more to appear.
EA Sports has announced the update v1.1.0 patch notes for FC 26, and it includes the biggest set of changes one could have hoped for. From gameplay to rewards, there will be changes in almost every department in the game.
The first list of changes includes tweaks being made to the general gameplay. For example, defense has been upgraded as a whole, with significant changes to manual jockeying.
Defending
[Competitive Gameplay] Increased aggressiveness of man marking that only applies to the defensive side’s AI players around kick-off.
Slightly increased Sprint Jockey speed for user controlled players.
Moderately increased Jockey and Sprint Jockey responsiveness for user controlled players.
When taking the ball from the attacker without tackling, the attacker could have sometimes incorrectly won the ball back.
Blocking a pass could have sometimes resulted in the passer unintentionally getting the ball back.
Improved animation selection for Standing Tackles.
Increased amount of players that stay back to defend when taking corners.
Sometimes, a requested tackle could result in two tackle attempts.
Addressed instances of tackles from behind incorrectly winning the ball.
Addressed cases of tackle animations ending too early.
Passing
Ground and Lofted Through Passes are now more respectful of your aim input and are less assisted.
Ground Through Passes were sometimes not being hit to the intended receiver.
Ground Through Passes were not leading enough at times.
Lobbed Through Passes could have been affected by weather conditions even if there weren’t any in Authentic gameplay.
First time Through Pass requests could have sometimes resulted in the player trapping the ball instead of passing it.
Requested low crosses could have sometimes resulted in regular crosses being performed.
In some cases, a requested clearance took too long to be performed.
Improved responsiveness of first time passes when the ball is coming towards the passer at medium height.
When requesting a pass near the touchline, players could have incorrectly taken the ball out of play.
Sometimes, a requested headed pass would not occur.
Lowered headed lobbed through pass and cross accuracy.
Improved instances of Animation Start Pass Receiver Lock Setting not functioning as intended.
Addressed instances of passing animations playing out incorrectly.
Pass requests were sometimes ignored by the CPU AI during goal kicks.
Addressed cases of attacking passing headers applying too much power and speed to the ball.
Movement
Moderately reduced speed of Controlled Sprint Dribble.
When attempting a Controlled Sprint Dribble, sometimes the player could have lost track of the ball.
Directed runs can now be triggered during Controlled Sprint Dribble.
Improved AI teammate attacking run logic when assessing potential offside runs.
Improved AI teammate attacking run logic to avoid clashing with teammates.
During corners, players on the post could have been incorrectly positioned inside their own goal.
Attackers could have sometimes ended their runs unexpectedly.
Addressed cases of AI teammates standing behind defenders instead of looking for open space.
Addressed cases of AI players unintentionally stumbling after colliding with each other.
In some cases, a player could have incorrectly slowed down when attempting to avoid a slide tackle.
Goalkeeping
Improved goalkeeper logic during corner kicks to address situations where players could too easily score from short corners that resulted in far post crosses.
Improved goalkeeper reactions to near post shots.
Improved cases of goalkeepers incorrectly deflecting shots back to attackers.
Improved goalkeeper punches to be stronger and have more consistent ball trajectories.
Addressed instances of goalkeepers incorrectly deflecting shots into their own net.
Goalkeepers would sometimes not react to shots while being manually moved.
On occasion, goalkeepers could have automatically and ineffectively rushed out of the box in situations that did not need it.
Addressed instances of goalkeeper arms clipping through their body.
Dribbling and Skill Moves
Players are now better at maintaining their movement speed when trapping the ball.
Improved ball trapping consistency.
Improved cases of air ball traps resulting in the ball going too far away from the player.
Removed fancy ball traps for players without Trickster PlayStyles.
Requested Skill Moves were sometimes not performed.
In some cases, a Ball Roll could have occurred instead of the requested Croquetta Skill Move.
When attempting a first time fake shot, sometimes the player could lose track of the ball.
The exit direction of a first time fake shot did not always correctly follow user input.
An unintentional Player Switch could have occurred in cases where a Skill Move raised the ball.
Requesting a Flick Up could have sometimes resulted in two flicks.
Other gameplay updates
Increased frequency of attacking and shooting by the CPU AI team in the Be A Goalkeeper experience.
In Player Career on Professional difficulty and above, the CPU AI will focus more on buildup and team play.
Increased strength of Stamina-related effects in Authentic gameplay.
Increased frequency of fouls committed by the CPU AI.
Improved referee logic when making standing tackle and sliding tackle foul calls.
Sometimes the referee could have incorrectly called for a penalty kick despite the fouled attacker scoring a goal inside the box.
Sometimes, the Player Switch to the ball receiver would not occur when using the Air Balls and Manual Player Switch settings.
In some cases, players could have become stuck in a Shielding state.
Players could have sometimes unnaturally jumped up too high when going for headers.
Players could have sometimes been pushed too far when engaging in physical contact.
Shielding players were able to sustain maximum shielding ability for longer than intended.
Sometimes, a shot could have incorrectly occurred when requesting a tackle.
Push back animations could have occurred at incorrect times.
After a headed pass, the player switch to the ball receiver did not always occur.
Addressed cases of an interception resulting in the ball winning player losing track of the ball.
In loose ball situations, sometimes players could not perform a requested shot.
Improved cases of late shot modifier inputs not registering.
Tactical suggestions were incorrectly appearing at the same time in every match.
Ultimate Team
If you have been frustrated about Ultimate Team’s general performance so far, expect to see some big changes pretty soon.
Added functionality to sort SBCs by Newest and by Expiry Date. (Server Release to follow)
Added the ability to preview Evolution challenge requirements and player eligibility criteria before owning the corresponding EVO. (Server Release to follow)
Added the ability to favourite and track Objectives and Objective Groups. (Server Release to follow)
These favoured items will now appear in the pause menu for easier in-match tracking and have their own tab in Ultimate Team.
Fixes and adjustments
In certain situations, a substituted player’s model would not load after being subbed on.
The End of Match screen would not show the additional Rivals Points earned from a win streak, this was a visual only issue.
In certain rare situations, EA connect could have unintentionally opened during gameplay.
The first owner UI indicator could have incorrectly shown on all Player Items in the pre-match intro.
When modifying Squad Tactics, Squad Assignments did not save when entering a match.
Objectives in a group could have been sorted in reverse order.
In certain situations, when bidding on an Item on the Transfer Market, the Bid Price could not have been changed from 99 UT Coins.
When using the Squad Builder some formations could have shown incorrect Player Roles for some positions.
When Champions qualification was achieved, the corresponding pop up message appeared after every match.
The yellow card UI overlay incorrectly displayed player portraits instead of Player Items.
The Home dropdown menu could have become inaccessible.
Players who have been substituted on could show as out of position for their role in the corresponding overlay.
Improved the color contrast and readability of upgrade indicators for Evolution Previews.
Elite Division Tier 1 Rewards were incorrectly displayed when viewing the current Rivals Weekly Reward in the Division Rivals Hub.
[Nintendo Switch Only] On rare occasions, characters from the half time cinematic could have remained on the pitch.
In certain situations, an error could have occurred when searching for Serie B Items in your Club or on the Transfer Market.
The Objectives tab was not showing up in Ultimate Team quick navigation at certain times.
[PS5 Only] Addressed controller audio quality issues when scoring a goal.
The For You UI did not always display and function correctly.
Formations could`ve been incorrectly displayed in the pre-match intro of a Squad Battles match.
After claiming multiple rewards in the FC Hub, redeeming and exiting to the previous screen could have resulted in the screen not loading correctly.
Formations with more than 3 rows of players did not always display correctly during match intros.
After previewing Division 9 Rivals rewards, Rivals progression could disappear from the UI, this was a visual issue only.
When canceling on the apply formation screen, the name of the formation would no longer be visible.
Some Attribute numbers that were modified by Chemistry boosts were misaligned in the Player Bio UI.
After opening a Pack, the discard value of the first Item did not always display.
If a player left a Co-Op lobby in Live Events before a match was started, an error was received instead of returning to the lobby.
The Transfer Market tile did not update the Transfer Target winning count correctly.
Some Objective Group Reward previews were missing for Milestones Objectives.
Addressed instances of overlapping text and UI elements in Evolutions menus.
Career Mode
Reduced the amount of emails about checking the Manager Market for new job offers.
Improved AI manager job security calculations in the Manager Market.
Addressed an issue where Caretaker Managers in Manager Career were generated with a star rating lower than intended, causing misalignment with their club.
In Live Starting Point and Manager Live, some competitions did not feature the intended teams.
Managers joining mid-season could have sometimes been incorrectly listed as failing objectives that otherwise would apply from the start of the season.
An end of season email could have incorrectly criticised the manager’s performance based on the previous manager.
Addressing a number of issues that resulted in managers switching to teams that weren’t an intended fit for them.
Job alert emails were sometimes being sent too early in a season.
In Manager Career, an incorrect number of Roles could have been shown for scouted players.
Addressed instances of social media posts not displaying as intended.
Addressed visual issues that could happen in pre-match interviews and when customizing players.
In some cases, tattoos applied during Player Career avatar customisation may not have been saved and could have disappeared.
When rejecting a managerial offer, an incorrect email could have appeared stating that the club was the one doing the rejection.
Addressed an issue where the Unexpected Homesick Player Event could have occurred repeatedly, causing the user to receive multiple notifications.
Addressed a stability issue that may have occurred when attempting to sign out, send, or accept an invite while within the Player Career Avatar customization.
After creating a Manager in Manager Live, the manager’s info could not have been be edited.
Addressed an issue where the end-of-season email in Manager Career did not correctly reflect the actual results achieved after transferring to another team late in the season.
An incorrect trophy could have been shown in the Social Media post after winning a competition.
Addressed an issue where previous season player statistics did not display the correct data when using a Deep Simulation in a Manager Career Live Starting Point.
A lighting issue could have occurred when restarting a Moments challenge mid-game.
Clubs
In Drop-Ins, user-controlled players now take penalties before AI teammates.
Archetype XP boosts would only display the base XP earned in the end of match summary until viewed in the detailed breakdown.
Non-captain players in Clubs were unable to access Team Management from the pause menu.
When previewing a Card Background that’s part of a bundle, the Card Background did not always display correctly.
After completing an Objective, the notification UI indicator could have incorrectly appeared in all Objective Groups.
Some Live Event match draws would go to penalties instead of Golden Goal rules.
Sometimes, Pro skin colour could have unintentionally changed when waiting in a lobby.
Improved some UI transitions.
Some preview options were not displaying when previewing an individual Item in a bundle.
Addressed instances of incorrect camera focus during goal celebrations.
Addressed an issue where scrolling through My Pro hairstyle options was not possible.
[Nintendo Switch Only] Additional controllers could have become unresponsive in some Clubs menus.
[Nintendo Switch Only] When customising My Pro, the head options did not always function as intended.
Some players were unable to see the yellow card indicator during a match.
When attempting to go to the Centre Back position from Goalkeeper in role select, the UI would incorrectly skip directly to Midfielder.
Some Clubs Objectives tabs were not displayed in FC Hub.
Addressed instances of Dynamic tifos not appearing in matches.
Addressed an issue that caused the Clubs Mode Multiplier UI to be missing from the Post-Match screen.
Addressed instances where Instant AXP Consumables displayed incorrect text.
After using an Unlock Archetype Consumable, the Archetype name would disappear when cycling to other Archetypes.
When attempting to use an Unlock Archetype Consumable, a specific UI flow could have resulted in the UI displaying incorrectly and becoming unresponsive.
General, Audio, and Visual
[PC Only] Updated Aspect Ratio setting to display common aspect ratios.
Updated some 2d portrait, placeholder kits, boots, gloves audio and commentary, credits, ad boards, button callouts, placeholder images, star heads, hair, stadiums, badges, mascots, props, tifos, cinematics, text, achievements, and overlays.
On some occasions, trophies and pyrotechnics could have appeared in the center of the pitch.
[PC Only] Graphics settings could have reset when exiting Game Settings.
[PC Only] Some textures could have appeared incorrectly on some Intel GPUs.
[PC Only] Addressed instances of vibrations and haptics being too low.
[PC Only] Improved shader caching to address some cases of performance drops when matches start.
Addressed various stability issues that could have occurred.
Sometimes, in Co-Op Seasons, the Quit option did not function as intended.
Improved instances of incorrect stadium lighting.
[Switch 2 Only] In Kick Off, when using the GameShare option, both players were returned to the main menu if both wanted to restart a match with different teams.
[Switch 2] Game mode information was not correctly displayed when viewing a friend’s profile.
Addressed cases where the Goalscorer Overlay appeared blank and the player portrait was missing in Online Friendlies, Online Seasons, and Co-Op Seasons.
Addressed instances of incorrect lighting on a team selection screen in Kick-off.
Addressed instances of incorrect gameplay and cinematic camera angles and animations.
The visual pitch effects from performing a sliding tackle were not applied to the pitch in Kick Off matches.
The default ball was being used in snowy conditions in place of a high visibility ball.
In Kick Off, when starting a Best Of series with another Best Of series event already started, the progress from the original event could have incorrectly displayed.
[Switch Only] When in Instant Replay, the screen could have become dark when viewing from certain camera angles.
Addressed instances of incorrect tifos appearing in Kick Off.
Addressed an issue where remaining idle on the Online Friendlies invite screen for an extended period could cause a disconnection.
AI behavior CPU Slider changes did not always save.
[PS4/Xbox One] Addressed some performance issues when navigating menus.
Addressed an issue in Online Seasons, where the second player could remain in a Co-Op Lobby after the host exited.
The Trainer was not showing in the pause menu of a match when playing offline.
In Kick Off, the High Contrast Mode was not working as intended when changes were made from the pause menu.
In certain situations when skipping the cinematic after scoring a late game goal, the cinematic would continue to play.
Addressed instances of placeholder text and incorrect UI elements.
Addressed the number of Tournament goals and shots not tracking correctly in the UI.
The opponent’s squad is not fully visible during the pre-match scene if they are using the 4-1-2-1-2 formation.
Addressed an issue where the default Game Settings did not function as intended.
Improved cases of Skill Games not displaying or functioning correctly.
It’s unclear when patch 1.1.0 will go live in FC 26. The patch should be going live first on consoles, followed by PC and older-gen systems.
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The Haunted Floating Island Festival features all kinds of strange items you need to track down in Disney Dreamlight Valley. One of the trickier ones you’ll be tasked with finding is Bony Fish.
You’re only given this vague name as a clue and not much else to figure out what’s needed. This is a key quest item for the Terror-rific Tree puzzle, so solving it is crucial if you want to earn all event prizes. Here’s where to find Bony Fish in Disney Dreamlight Valley.
Bony Fish refers to Haunted Skeleton Fish in DDV. This one is extra tricky to work through, especially if you’ve already tackled the Ghostly Fox Critter puzzle, as you likely won’t expect to need the same item for the Terror-rific Tree. The tree does want to consume the same food as the Ghostly Zero Fox, though, so you need to get some Haunted Skeleton Fish for it.
Bony Fish location in Disney Dreamlight Valley
You can find Bony Fish on the ground all around Zero’s grave on The Haunted Floating Festival island. This special grave is tucked away in a corner near the Halloween Town Hall and the iconic spiral hill from The Nightmare Before Christmas. It’s decently tough to locate, so here’s a full breakdown of how to find it.
Start at the Coco wishing well, which can be found in the very center of The Haunted Floating Festival island.
Turn around until you spot the creepy grey statues spitting up green water.
Walk down the wooden plank path right in between the two statues.
At the end of the path, turn left, walking right past the spiral hill.
Continue straight until you reach Zero’s grave.
Pick up the sparkling Haunted Skeleton Fish from around the grave.
If you have the A Rift in Time DLC, you might be tempted to head over to Eternity Isle to fish up some regular Skeleton Fish. They don’t count for the event puzzles, though, as the Haunted Skeleton Fish is tagged as a completely separate item despite having the same appearance. The only spot you can visit to find them is Zero’s grave.
How often do Haunted Skeleton Fish respawn in Disney Dreamlight Valley?
There can be up to three Haunted Skeleton Fish present at any given time, and more spawn in about every 10 minutes. The respawn timer doesn’t start until there are fewer than three present, so you must pick them up often to make room for more to appear.
Arcane Embrace was Destiny 2‘s first burst-fire shotgun when it released last year, and for this Halloween, it’s back with classic combinations and other new options for a god roll.
While most guardians may be looking for the new Gunburn Kinetic SMG this Festival of the Lost, Arcane Embrace may also be worth the chase—especially if you’re enjoying Haunted Altars and not hitting a softlock. If you have a god-rolled one from last year, the core of this weapon’s perks hasn’t changed, but the overhauled pool gives you a lot more room for general use and some great alternatives for the third column.
Here are our Arcane Embrace PvE god rolls based on the perk table listed by light.gg.
Arcane Embrace PvE god roll
Barrel:Corkscrew Rifling, Smallbore, or Polygonal Rifling
Mag:Tactical Mag, Appended Mag, Flared Magwell, or Alloy Mag.
First perk:Fourth Time’s the Charm, Envious Assassin, or Reconstruction.
Honorable mentions: Dual Loader, Rapid Hit
Second perk:Precision Instrument, Voltshot, or Surrounded.
Honorable mentions: Aggregate Charge
You can tune your Arcane Embrace for two main roles: boss/elite damage or regular orange-bar cleaning. For boss damage, it’s hard to beat our god roll of Fourth Time’s the Charm paired with Precision Instrument. With these, you can continuously hurl bricks at enemies. The former refunds ammo into your magazine, and the latter increases precision damage after landing consecutive hits.
Arcane Embrace’s double-shot archetype means you’re getting two stacks of Precision Instrument per burst, and Fourth Time’s the Charm will trigger every two bursts if you’re landing crits. This means every two bursts, you get an extra one for free, since the ammo refund from this perk doesn’t consume your reserves. In the right conditions, you can fire up to 28 rounds without having to reload—22 of them with max Precision Instrument stacks—without any setup required. Aggregate Charge can be a backup choice if your target is affected by three elemental debuffs, too, but we’re sticking to our tried-and-true god roll.
Envious Assassin and Reconstruction may also work here since they’ll overflow your magazine, and that may be enough to get you through a damage phase without that much reloading. We’d still take Fourth Time’s the Charm due to the ammo generation, however.
If you’re looking for an Arcane Embrace god roll focused on more general play, however, your options broaden considerably. In addition to the other perks, Dual Loader and Rapid Hit can help you manually load your magazine more quickly, and you open up a suite of other damage perks.
Surrounded gets more chances to activate, since you’ll often have other enemies around you. Voltshot gets more utility for clearing adds or jolting enemies, but keep in mind Envious Assassin and Reconstruction may interfere with it since it only procs after a reload. For Arc builds, Rolling Storm lets you top off bolt charge, though we recommend skipping it if you’re looking for a subclass-agnostic god roll.
How to get Arcane Embrace in Destiny 2
This horrifying shotgun is available as part of Festival of the Lost, Destiny 2‘s Halloween event. The 2025 edition runs until Nov. 11, so there’s a limited window to get it. Portal rewards from FOTL will drop one tier above your usual limit, giving you a little help farming for higher-quality versions of this shotgun. It didn’t return between this year and the last, so this may be the only chance at getting this gun for a while, though Bungie has already introduced another weapon in this archetype since The Edge of Fate.
The Haunted Floating Island Festival features all kinds of strange items you need to track down in Disney Dreamlight Valley. One of the trickier ones you’ll be tasked with finding is Bony Fish.
You’re only given this vague name as a clue and not much else to figure out what’s needed. This is a key quest item for the Terror-rific Tree puzzle, so solving it is crucial if you want to earn all event prizes. Here’s where to find Bony Fish in Disney Dreamlight Valley.
Bony Fish refers to Haunted Skeleton Fish in DDV. This one is extra tricky to work through, especially if you’ve already tackled the Ghostly Fox Critter puzzle, as you likely won’t expect to need the same item for the Terror-rific Tree. The tree does want to consume the same food as the Ghostly Zero Fox, though, so you need to get some Haunted Skeleton Fish for it.
Bony Fish location in Disney Dreamlight Valley
You can find Bony Fish on the ground all around Zero’s grave on The Haunted Floating Festival island. This special grave is tucked away in a corner near the Halloween Town Hall and the iconic spiral hill from The Nightmare Before Christmas. It’s decently tough to locate, so here’s a full breakdown of how to find it.
Start at the Coco wishing well, which can be found in the very center of The Haunted Floating Festival island.
Turn around until you spot the creepy grey statues spitting up green water.
Walk down the wooden plank path right in between the two statues.
At the end of the path, turn left, walking right past the spiral hill.
Continue straight until you reach Zero’s grave.
Pick up the sparkling Haunted Skeleton Fish from around the grave.
If you have the A Rift in Time DLC, you might be tempted to head over to Eternity Isle to fish up some regular Skeleton Fish. They don’t count for the event puzzles, though, as the Haunted Skeleton Fish is tagged as a completely separate item despite having the same appearance. The only spot you can visit to find them is Zero’s grave.
How often do Haunted Skeleton Fish respawn in Disney Dreamlight Valley?
There can be up to three Haunted Skeleton Fish present at any given time, and more spawn in about every 10 minutes. The respawn timer doesn’t start until there are fewer than three present, so you must pick them up often to make room for more to appear.
The narrative-driven comedy game Dispatch is officially out with its first two episodes. While we’re still waiting for the other six episodes that will come out in the next three weeks, we already know what to expect from romance options in the game.
Keep in mind that this article will get really spoilery from now on, so if you haven’t played the first two episodes of Dispatch yet, you might want to do so.
The only confirmed romance option
The only character you can romance in the first two episodes of Dispatch is Blonde Blazer, and it’s quite a simple scene. In the first episode, as Robert is telling Blonde Blazer about his origin story, she approaches him, takes off his mask, and you get the option of making Robert kiss her. If you do, they quickly kiss before stopping and feeling embarrassed about how quickly things are moving between them.
At the end of the second episode, when you discover Blonde Blazer has a boyfriend, her awkward reactions to the encounter and her gesturing for you to ignore his invite to join them for dinner are a clear signal she has feelings for Robert. While it’s unconfirmed, I would bet this means you can develop Robert and Blonde Blazer’s relationship further in future episodes.
The rumored second romance option
While unconfirmed, the Dispatch community believes Robert will also be a romance option with Invisigal. This isn’t clear in the first options and isn’t confirmed by the developers, so treat this as a rumor.
However, the game indicates there is something about the relationship between the two characters that will impact the story. When Robert and Invisigal argue in the office, the player gets the notification that “Invisigal will remember this.” While it’s unclear exactly if this affects your chances of romancing her in the future, it proves that something about Invisigal is key to how Robert’s story will develop.
Other types of romance
Aside from these two options, nothing in the first two episodes indicates other romance options, which doesn’t mean they don’t exist. Dispatch’s narrative style likely means romance options will be restricted and player agency will be limited, so don’t expect Baldur’s Gate 3 levels of love on this one.
We will update this story as new Dispatch episodes are released.
The Haunted Floating Island Festival features all kinds of strange items you need to track down in Disney Dreamlight Valley. One of the trickier ones you’ll be tasked with finding is Bony Fish.
You’re only given this vague name as a clue and not much else to figure out what’s needed. This is a key quest item for the Terror-rific Tree puzzle, so solving it is crucial if you want to earn all event prizes. Here’s where to find Bony Fish in Disney Dreamlight Valley.
Bony Fish refers to Haunted Skeleton Fish in DDV. This one is extra tricky to work through, especially if you’ve already tackled the Ghostly Fox Critter puzzle, as you likely won’t expect to need the same item for the Terror-rific Tree. The tree does want to consume the same food as the Ghostly Zero Fox, though, so you need to get some Haunted Skeleton Fish for it.
Bony Fish location in Disney Dreamlight Valley
You can find Bony Fish on the ground all around Zero’s grave on The Haunted Floating Festival island. This special grave is tucked away in a corner near the Halloween Town Hall and the iconic spiral hill from The Nightmare Before Christmas. It’s decently tough to locate, so here’s a full breakdown of how to find it.
Start at the Coco wishing well, which can be found in the very center of The Haunted Floating Festival island.
Turn around until you spot the creepy grey statues spitting up green water.
Walk down the wooden plank path right in between the two statues.
At the end of the path, turn left, walking right past the spiral hill.
Continue straight until you reach Zero’s grave.
Pick up the sparkling Haunted Skeleton Fish from around the grave.
If you have the A Rift in Time DLC, you might be tempted to head over to Eternity Isle to fish up some regular Skeleton Fish. They don’t count for the event puzzles, though, as the Haunted Skeleton Fish is tagged as a completely separate item despite having the same appearance. The only spot you can visit to find them is Zero’s grave.
How often do Haunted Skeleton Fish respawn in Disney Dreamlight Valley?
There can be up to three Haunted Skeleton Fish present at any given time, and more spawn in about every 10 minutes. The respawn timer doesn’t start until there are fewer than three present, so you must pick them up often to make room for more to appear.
Chaos Zero Nightmare is now available worldwide, and it arrives with a massive list of characters to pick from.
Often popularly known as the ‘Slay the Spire‘ gacha, CZN‘s characters have different rarities and roles. You’ll mostly be rolling with a team of three, and not all are built equal. This guide will help you get your priorities sorted when it comes to team-building and which characters are worth rerolling for.
Complete Chaos Zero Nightmare (CZN) characters tier list
I have used four tiers to separate all the characters available in Chaos Zero Nightmare.
S-tier characters are the best choices irrespective of the situation.
A-tier characters are powerful in their own right, but will rely slightly on factors like team composition.
B-tier characters are useful characters if you can raise their Manifest Ego by a large amount.
C-tier characters have glaring weaknesses and should be avoided as much as possible.
Here’s a quick overview of how the tier list appears, and let’s dive into more elaborate explanations.
Characters to be assessed: Hugo, Lucas, Luke
S-tier
Kayron: Kayron’s greatest strength is his flexibility, since he isn’t a pure DPS. He can easily act well as a hybrid DPS, does decent single and multi-target damage, and the Exhaust mechanic has its own use, especially against bosses who are hard to take down. His moves also don’t really depend much on your team composition.
Khelipe: Khelipe is arguably one of the best tanks, and yet, she has amazing damage potential. Her abilities mostly do AoE damage as a bonus, and don’t rely on mono-element-based teams. She can break even the hardest of enemies quite easily, and you can gain AP with her abilities (allowing you to use more cards every turn).
Rei: While Rei is merely a 4-star character, her kit is extremely useful. She can use Exhaust to draw more cards. I have also found it extremely easy to get dupe units of her, and she gains healing ability at Manifest Ego level 2. That makes her a complete support unit, and the ease with which you can build her up plants her in S-tier for me.
Magna: Magna is one of the best tanks currently in the game. Her attack raises with her defence; the kit is easy to understand, and she fits well into any team. Her shields are also excellent when you want to protect your team.
A-tier
Nia: Nia might be one of the best support characters to include in your team, but her use-case scenario is slightly limited. Ideally, you’ll want to pair her in a team that has at least one high-damage attacker who can also multi-strike. That will make the most out of her abilities, but she is still a decent support choice, all thanks to her follow-up attacks and occasional heals.
Mei Lin: If you’re using a Passion-focused team, Mei Lin is the best support to use. She deals Tenacity damage that gains more AP, and this ability makes her viable for the meta in the long run. You can consider her to be S-tier if you’re using a Passion-focused team.
Cassius: If you are playing with a team that relies on specific cards to win, Cassius could be a good choice. His abilities consistently allow you to draw more cards and shuffle what you have. However, he lacks in other areas, putting him in the A-tier.
Selena: Like Kayron, Selena is pretty flexible in terms of how she operates, but is usually more efficient when you’re pairing her with other Passion-based characters. I felt that she struggles with other elements, which is why she’s at the A-tier.
Mika: Available from the start, Mika is a pretty reliable support that fits well in teams where you’ll need a lot of heals. However, she might feel redundant in the late game as most of your other characters will be able to offer heals.
Renoa: Renoa’s kit entirely depends on how frequently you can pull Dire Bullet. She’s an amazing single-target nuker, but you’ll need Dire Bullet in your hands to make her perform up to her potential. You can combine her with someone like Cassius to get better results.
Beryl: Beryl’s lack of AoE is made up for by her ability to cause large amounts of burst damage, which is top-notch. You can even retain her cards to do more damage or reduce their costs, allowing her to do more attacks in the same turn.
B-tier
Tressa: It’s easy to obtain Tressa, and she works well in teams that rely on follow-up attacks. You can spam her Shadow Daggers that don’t cost anything, but her damage falls off against bosses.
Maribell: While Maribell is easy to build, her shields feel underpowered in the current meta. I like her counterattacks, but her damage relies on the shields (which feel a tad bit weak for my liking).
Veronica: A good sub-DPS who can summon Ballistas that do a lot of damage. She can work well with someone like Renoa, as she can pull out cards of other characters and use them for herself if required.
Rin: Rin is an excellent choice against bosses, but you’ll have to make sure she’s in her Dark Cloud stance. Doing so in a battle is heavily luck-reliant, which puts her at B-tier.
C-tier
Orlea: While Orlea has decent abilities, managing Retain is very difficult. Her mechanic means that you’ll have to prevent your hand from being full. Other support characters are better and easier to master.
Owen: A beginner DPS who any other damage-dealer on this tier list can replace. His kit is just inferior in every area, which means you should avoid using your resources on him.
Amir: Amir’s damage relies on her defence, which is the poorest of all tanks in the game. This reduces her potential to a large extent, and I haven’t found a single team composition where she works well.
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The Haunted Floating Island Festival features all kinds of strange items you need to track down in Disney Dreamlight Valley. One of the trickier ones you’ll be tasked with finding is Bony Fish.
You’re only given this vague name as a clue and not much else to figure out what’s needed. This is a key quest item for the Terror-rific Tree puzzle, so solving it is crucial if you want to earn all event prizes. Here’s where to find Bony Fish in Disney Dreamlight Valley.
Bony Fish refers to Haunted Skeleton Fish in DDV. This one is extra tricky to work through, especially if you’ve already tackled the Ghostly Fox Critter puzzle, as you likely won’t expect to need the same item for the Terror-rific Tree. The tree does want to consume the same food as the Ghostly Zero Fox, though, so you need to get some Haunted Skeleton Fish for it.
Bony Fish location in Disney Dreamlight Valley
You can find Bony Fish on the ground all around Zero’s grave on The Haunted Floating Festival island. This special grave is tucked away in a corner near the Halloween Town Hall and the iconic spiral hill from The Nightmare Before Christmas. It’s decently tough to locate, so here’s a full breakdown of how to find it.
Start at the Coco wishing well, which can be found in the very center of The Haunted Floating Festival island.
Turn around until you spot the creepy grey statues spitting up green water.
Walk down the wooden plank path right in between the two statues.
At the end of the path, turn left, walking right past the spiral hill.
Continue straight until you reach Zero’s grave.
Pick up the sparkling Haunted Skeleton Fish from around the grave.
If you have the A Rift in Time DLC, you might be tempted to head over to Eternity Isle to fish up some regular Skeleton Fish. They don’t count for the event puzzles, though, as the Haunted Skeleton Fish is tagged as a completely separate item despite having the same appearance. The only spot you can visit to find them is Zero’s grave.
How often do Haunted Skeleton Fish respawn in Disney Dreamlight Valley?
There can be up to three Haunted Skeleton Fish present at any given time, and more spawn in about every 10 minutes. The respawn timer doesn’t start until there are fewer than three present, so you must pick them up often to make room for more to appear.
Vampire: The Masquerade – Bloodlines 2, now finally out after years of turbulence, has received a lukewarm response from critics and players alike. Only 55 percent of reviewers on Steam would recommend the game, with dissenters saying everyone deserved a whole lot better.
“This is not Bloodlines 2, this is Vampire: Seattle preying upon the Bloodlines name,” reads one of the most popular negative reviews under Paradox Interactive’s latest titles, which barely scraped the 60 average score mark on Metacritic upon release. The game, wrought with issues and production hell for nearly a decade, has been praised in some respects, chiefly the story, but criticized for its overall lackluster content, especially compared to the first game.
Between 2015 and 2020, VTMB 2 was being spearheaded narratively by its predecessor’s chief writer, Brian Mitsoda, who wound up fired “unexpectedly” around COVID times. Since then, the game has switched creative directors, meandered through development hell, and somehow landed on shelves despite all odds. Though the first game was by no means a stellar launch, VTMB 2 has few things going for it, lacking even basic functions like weapons, an inventory system, RPG elements, bonus dialogue or skill checks.
All of the above were the strongest points of the original game, save perhaps for the overall combat and inventory, but those weren’t its focus anyhow. A great RPG tells a great story, true, but it also lends itself to the player and their character to shape and influence the world around them, which the sequel just does not truly allow.
An RPG without stats or a robust, branching dialogue system influenced and informed by your character is no RPG at all; that’s just how the dice rolls.
And many people seem to agree with that sentiment: the game is being labeled a “sequel in name only,” developers are getting called various names, with most considering it a “disappointment,” even when it does “work” in certain aspects.
It’s simply a barebones experience, and when compared to the original—launched over 20 years ago—it’s laughable, really. To have fewer options than a game old enough to drink is not a good look, and it’s salt on fans’ wounds: those fans who have waited two entire decades to step into the World of Darkness once again and look at it through a fresh pair of eyes.
But it seems they’ll have to stick to the good ol’ days of Troika, as Paradox has tried (and failed) to step things up.
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The Haunted Floating Island Festival features all kinds of strange items you need to track down in Disney Dreamlight Valley. One of the trickier ones you’ll be tasked with finding is Bony Fish.
You’re only given this vague name as a clue and not much else to figure out what’s needed. This is a key quest item for the Terror-rific Tree puzzle, so solving it is crucial if you want to earn all event prizes. Here’s where to find Bony Fish in Disney Dreamlight Valley.
Bony Fish refers to Haunted Skeleton Fish in DDV. This one is extra tricky to work through, especially if you’ve already tackled the Ghostly Fox Critter puzzle, as you likely won’t expect to need the same item for the Terror-rific Tree. The tree does want to consume the same food as the Ghostly Zero Fox, though, so you need to get some Haunted Skeleton Fish for it.
Bony Fish location in Disney Dreamlight Valley
You can find Bony Fish on the ground all around Zero’s grave on The Haunted Floating Festival island. This special grave is tucked away in a corner near the Halloween Town Hall and the iconic spiral hill from The Nightmare Before Christmas. It’s decently tough to locate, so here’s a full breakdown of how to find it.
Start at the Coco wishing well, which can be found in the very center of The Haunted Floating Festival island.
Turn around until you spot the creepy grey statues spitting up green water.
Walk down the wooden plank path right in between the two statues.
At the end of the path, turn left, walking right past the spiral hill.
Continue straight until you reach Zero’s grave.
Pick up the sparkling Haunted Skeleton Fish from around the grave.
If you have the A Rift in Time DLC, you might be tempted to head over to Eternity Isle to fish up some regular Skeleton Fish. They don’t count for the event puzzles, though, as the Haunted Skeleton Fish is tagged as a completely separate item despite having the same appearance. The only spot you can visit to find them is Zero’s grave.
How often do Haunted Skeleton Fish respawn in Disney Dreamlight Valley?
There can be up to three Haunted Skeleton Fish present at any given time, and more spawn in about every 10 minutes. The respawn timer doesn’t start until there are fewer than three present, so you must pick them up often to make room for more to appear.
Escape from Duckov has steamrolled through its launch, selling over a million copies in just a few days.
Though we’ve given it a 7 in our own review, Duckov remains a fun and weird and altogether unique experience that takes inspiration from existing games and puts its own little spin on it. Unfortunately, though, the game is locked to single player, which is strange considering its genre. But there might be a way out of that prison yet.
Here’s all you need to know about playing Escape from Duckov with your friends.
Escape from Duckov co-op, explained
To play Duckov in multiplayer, you’re gonna need a few mods installed first. Thankfully, the devs have added full mod support and integrated the game with Steam Workshop, allowing you to use just a few clicks to get all the work done.
So, first thing’s first: go to this Steam Workshop link and subscribe to the mod. When prompted, press “Subscribe to All” to add the pre-requisites, too.
Next, follow these instructions:
In the game, go to Mods, and arrange the load order as the following: HarmonyLib, LiteNetLib, Debug CMD Mod, Co-Op Mod.
Then, restart the game, and start a new save. All co-op and online commands can be accessed via the Home key.
Exit out and download Radmin VPN. Via Radmin, host a new network, then invite your friend to it. Be sure to set a secure password.
If you’ve hosted, go back to the bunker in Duckov, and then start a server session via the Home key. The one joining should go to their own bunker and use Home to open up the online options and input the host’s IP address. The IP address is the IPV4 one from Radmin VPN, which you can just copy from the client.
Then, connect via the IP.
You should now be with your friend in a joint session.
The mod is very much experimental and introduces a functionality to a game that does not originally support it. It’s thus gonna face a lot of bugs and issues, which you can report in the mod’s Steam discussions. Mind you, a lot of the comments and posts are in Chinese so finding English-speaking support can be difficult, but given the size of the community, it’s probably going to net you some results.
The mod also supports local LAN connections, removing the necessity of Radmin VPN. Simply join the same network as the host and connect via your local IP address, it should work just the same.
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The Haunted Floating Island Festival features all kinds of strange items you need to track down in Disney Dreamlight Valley. One of the trickier ones you’ll be tasked with finding is Bony Fish.
You’re only given this vague name as a clue and not much else to figure out what’s needed. This is a key quest item for the Terror-rific Tree puzzle, so solving it is crucial if you want to earn all event prizes. Here’s where to find Bony Fish in Disney Dreamlight Valley.
Bony Fish refers to Haunted Skeleton Fish in DDV. This one is extra tricky to work through, especially if you’ve already tackled the Ghostly Fox Critter puzzle, as you likely won’t expect to need the same item for the Terror-rific Tree. The tree does want to consume the same food as the Ghostly Zero Fox, though, so you need to get some Haunted Skeleton Fish for it.
Bony Fish location in Disney Dreamlight Valley
You can find Bony Fish on the ground all around Zero’s grave on The Haunted Floating Festival island. This special grave is tucked away in a corner near the Halloween Town Hall and the iconic spiral hill from The Nightmare Before Christmas. It’s decently tough to locate, so here’s a full breakdown of how to find it.
Start at the Coco wishing well, which can be found in the very center of The Haunted Floating Festival island.
Turn around until you spot the creepy grey statues spitting up green water.
Walk down the wooden plank path right in between the two statues.
At the end of the path, turn left, walking right past the spiral hill.
Continue straight until you reach Zero’s grave.
Pick up the sparkling Haunted Skeleton Fish from around the grave.
If you have the A Rift in Time DLC, you might be tempted to head over to Eternity Isle to fish up some regular Skeleton Fish. They don’t count for the event puzzles, though, as the Haunted Skeleton Fish is tagged as a completely separate item despite having the same appearance. The only spot you can visit to find them is Zero’s grave.
How often do Haunted Skeleton Fish respawn in Disney Dreamlight Valley?
There can be up to three Haunted Skeleton Fish present at any given time, and more spawn in about every 10 minutes. The respawn timer doesn’t start until there are fewer than three present, so you must pick them up often to make room for more to appear.
Back in ’99, video games beat even movies in discovering the best kind of horror comes from within our deepest resentments, not just from neat jumpscares. Team Silent is the name of the band of misfits responsible for creating Silent Hill. Still, despite continued critical success, Konami decided to pull the plug on Team Silent and began outsourcing the series to random companies after the fourth game. Let’s first look at the series’s predictably sad decline, then at its glory days.
13. Silent Hill: Origins
Silent Hill: Origins belongs to a cursed batch of Silent Hill titles made after Konami decided that they didn’t like making Silent Hill games anymore. If what you love about Silent Hill is its psychological horror, then you won’t like this one. The biggest mind-scare we got out of Origins came prior to its release. It was when we learned that Konami outsourced a development team to create a prequel that “explained” aspects of Silent Hill.
Gameplay-wise, Origins fits the mold of a classic Silent Hill game, but it commits the unforgivable crime of trying to change aspects of pre-established and beloved lore. That’s especially offensive since the outsourced newcomers behind this are messing with the work of a different team, the team responsible for creating Silent Hill in the first place.
Spoilers: Who would want to know that the Red Pyramid Thing, aka the Pyramid Head, aka one of the most iconic and meaningful monsters ever, isn’t the projection of someone’s extreme psychological trauma but rather just some monster created in a lab?
Strengths: It kind of looks like the games we like, so it works for players who want to experience some nostalgia.
Weaknesses: It changes the established canon without at least adding to the gameplay as well.
12. Silent Hill: Book Of Memories
Gameplay-wise, Book Of Memories shows Silent Hill at its weirdest. Instead of the Resident Evil-inspired tank controls we know the series for, we get a more action-oriented isometric shooter. You could make the case that this is less Silent Hill and more Lara Croftand the Guardian Of Light, but at least the developers cared enough to make something that fit the PlayStation Vita’s more mobile style.
Strengths: It’s an attempt at something fresh.
Weaknesses:Silent Hill really doesn’t work as an action title. Out of all horror games, this is the one that should stay far away from guns-blazing shenanigans the most.
11. Silent Hill: Homecoming
Homecoming hits the same beats as Origins, but at least it isn’t trying to reinvent the wheel by turning it into a square. It’s yet another passable attempt to fit what we like about Silent Hill into a neat package, then sell it to hungry fans.
Strengths: It looks like Silent Hill, again.
Weaknesses: The fog effects somehow don’t look as good as they did even on the PS1. The characters are almost as unmemorable as “cap protagonist” from Origins. Also, you can accidentally get the UFO ending on your first run, resulting in a hilariously confusing conclusion to the story.
10. Silent Hill: Shattered Memories
Unlike Origins, a prequel that brings unsolicited changes to the series, Shattered Memories set out to reboot it all. We actually salute this bold approach. It works less as a retcon, and more like a reimagining that can coexist with the original vision.
Strengths: The developers fully revamped the gameplay to fit the Wii remote’s playstyle and it works, for the most part.
Weaknesses: It feels too fast-paced at times. It’s never as scary or as memorable as the original game. It replaces the fog with snow and that’s just not as cool.
9. Silent Hill: The Short Message
The first title in Konami’s famous attempted resurrection of the Silent Hill brand was a surprisingly positive gut punch. Like most great iterations, it’s not afraid to tell a new story and to tinker with the formula to prevent things from going stale. Silent Hill: The Short Message doesn’t reinvent the wheel like P.T. did, nor does it get a spot in the plateau of all-time great narratives like Silent Hill 2, but it’s pretty solid in both departments.
Strengths: A new personal story that makes great use of the PS5’s hardware to bring the beautifully twisted world of Silent Hill to current-gen life.
Weaknesses: The last segment gets repetitive.
8. Silent Hill: Downpour
Downpour is easily the best post-Team Silent game in the series. While not exactly great on its own, it uses the strength of its setting to tell a new story without messing with the established world. It also adds some neat new gameplay mechanics and a few new areas that look good if your definition of good is sick and twisted.
Strengths: It tried to enrich Silent Hill with grand setpieces and its characters with moral choice mechanics. The Resident Evil 4-inspired over-the-shoulder cam works well here.
Weaknesses: The SAW-esque setpieces don’t work with this game.
7. Silent Hill F
Silent Hill F is the first main Silent Hill release since 2012’s Downpour, or 2014’s P.T., if you count that, as you should. The hype and doubt surrounding this one were evenly balanced, but F turned out for the better.
F invites players to live a Silent Hill tale away from the titular town, and it mostly succeeds at breathing fresh air into the franchise via beautiful new imagery and interesting new mechanics. It’s, however, never as scary as P.T., which is kind of a bummer, considering all the hot new tech at Konami’s disposal.
Strengths: Fully original, avoids the common trappings of using nostalgia bait to try to lure in old fans, puzzling possible newcomers in the process. F also looks beautiful, in a very different way from its predecessors.
Weaknesses: The plot and scare factor aren’t as strong as the ones from the mainline Silent Hill titles, and some of the combat options don’t always feel like they belong in this kind of title. They’re innovative, though!
6. Silent Hill 4: The Room
Don’t let the title fool you. The Room wasn’t originally a sequel to Silent Hill 3. Konami developed both games more or less at the same time, relegating a much smaller team to the development of this game that ended up with the series’ weight on its shoulders.
Unfortunately, Silent Hill 4 doesn’t look or play as well as its “predecessor,” but it also brings some cool stuff to the table. The game features a new story, probably courtesy of it gestating outside the franchise womb. It also introduces an awesome new central mechanic, one that entraps the player in his haunted apartment. The apartment serves as a hub world players will interact with in a first-person perspective to solve the mystery behind their imprisonment.
Strengths: The new 1st-person Hub Room rocks.
Weaknesses: It doesn’t look as good as SH 3, nor do its areas feel as inspired. Its gameplay already felt outdated by release, and it got even worse a few months later when Resident Evil 4 changed the world of games.
5. Silent Hill 3
Silent Hill 2 delivered what some wanted the most, but not what most wanted.
Silent Hill 3 gives fans a direct sequel to the original game, one that still manages to avoid feeling overblown. It invites players to a less nuanced nightmare than SH2 but makes up for its narrative shortcomings with a lot of class. The game showed both the PS2 and Team Silent at the peak of their powers by delivering an unexpected contender for the title of the most beautiful game ever made.
Strengths: A horror game has never looked this beautiful — yes, even though it’s from the PS2 era. The new main character is very likable and it features some of the coolest areas in the series.
Weaknesses: It doesn’t try to hit the nerve that the series struck so well in the previous sequel.
4. Silent Hill
Silent Hill resulted from tasking a bunch of studio misfits to cash in on the survival horror craze started by Resident Evil. Nothing about it is short of a miracle. Its most iconic element, the fog that fully embraces the town? Merely the developers’ way of hiding enough play area to make the game playable on PS1 hardware.
This is the game that changed everything, all the while swimming against all sorts of wicked tides. Out of nowhere, jumpscares began giving way to mood, atmosphere, and deeper horror that didn’t even necessarily show up on the screen.
Strengths: The introduction of 3d environments and accompanying aesthetics, the sound, the mystery, and the ingenuity to turn the limitations of the PS1 into the game’s strengths.
Weaknesses: The controls felt clunky at times, but one has to wonder if that hadn’t been intentional all along.
3. Silent Hill 2 Remake
I tend not to like remakes, but I must hand it to Bloober Team for their remake of Silent Hill 2. It looks, plays, and feels amazing to experience. My playthrough was at least three hours longer than it needed to be just because of all the time I spent looking at all the new nuances of this instant classic.
Silent Hill 2′s remake might not be better than the original was when it first came out, but it’s definitely a better game to play nowadays. Though it isn’t perfect, it provides a fantastic blueprint for all remakes to come.
Strengths: The love and care put into the visuals, the improved gameplay, the overall direction, and the absolutely fantastic voice work. Silent Hill 2’s heartbreaking plot will resonate with you whether you’re a fan or a newcomer.
Weaknesses: A few too many combat encounters and some changes in level design make the game a bit longer than it should be.
2. P.T.
Ok, let us get a few things out of the way.
P.T., the playable teaser for the once-upcoming Silent Hills, isn’t a full game. It’s also not made by Team Silent, the people we’d really love to see helming the series. It doesn’t even feature much gameplay, per se. Still, this nightmare by the mind of Hideo Kojima hit everyone so hard in 2014 that it completely reshaped the horror genre.
If Silent Hill owed its existence to the Resident Evil series, it more than paid off its debt by directly inspiring the Resident Evil renaissance we’ve been witnessing ever since the release of RE 7.
P.T. doesn’t just take players to an endlessly repetitive corridor. It shows players how much horror it can fit into so little and invites them to imagine just how much it could have done with an entire town.
Strengths: You might never find a more immersive experience in horror.
Weaknesses: It’s hard to find a playable version these days and we’ll probably never get any more of it.
1. Silent Hill 2
Silent Hill 2 surpassed its predecessor because instead of expanding like most sequels do, it looked inward and took the game in a more deeply personal direction.
Though not a direct sequel, SH2 improves upon all the good seeds that the original had planted and tells one of the most engrossing tales in the history of gaming. Also, did we mention that those PS2 graphics used to look top-notch back in the day?
Strengths: The rare sequel that resists just making everything bigger and bloodier. Silent Hill 2 understood that to surpass SH1, it had to expand only when it came to character development. Ok, that’s a lie. The game also looks much better than the first one.
Weaknesses: It set too high a standard for every other horror story that followed.
The Haunted Floating Island Festival features all kinds of strange items you need to track down in Disney Dreamlight Valley. One of the trickier ones you’ll be tasked with finding is Bony Fish.
You’re only given this vague name as a clue and not much else to figure out what’s needed. This is a key quest item for the Terror-rific Tree puzzle, so solving it is crucial if you want to earn all event prizes. Here’s where to find Bony Fish in Disney Dreamlight Valley.
Bony Fish refers to Haunted Skeleton Fish in DDV. This one is extra tricky to work through, especially if you’ve already tackled the Ghostly Fox Critter puzzle, as you likely won’t expect to need the same item for the Terror-rific Tree. The tree does want to consume the same food as the Ghostly Zero Fox, though, so you need to get some Haunted Skeleton Fish for it.
Bony Fish location in Disney Dreamlight Valley
You can find Bony Fish on the ground all around Zero’s grave on The Haunted Floating Festival island. This special grave is tucked away in a corner near the Halloween Town Hall and the iconic spiral hill from The Nightmare Before Christmas. It’s decently tough to locate, so here’s a full breakdown of how to find it.
Start at the Coco wishing well, which can be found in the very center of The Haunted Floating Festival island.
Turn around until you spot the creepy grey statues spitting up green water.
Walk down the wooden plank path right in between the two statues.
At the end of the path, turn left, walking right past the spiral hill.
Continue straight until you reach Zero’s grave.
Pick up the sparkling Haunted Skeleton Fish from around the grave.
If you have the A Rift in Time DLC, you might be tempted to head over to Eternity Isle to fish up some regular Skeleton Fish. They don’t count for the event puzzles, though, as the Haunted Skeleton Fish is tagged as a completely separate item despite having the same appearance. The only spot you can visit to find them is Zero’s grave.
How often do Haunted Skeleton Fish respawn in Disney Dreamlight Valley?
There can be up to three Haunted Skeleton Fish present at any given time, and more spawn in about every 10 minutes. The respawn timer doesn’t start until there are fewer than three present, so you must pick them up often to make room for more to appear.
The elusive sequel to the legendary Vampire: The Masquerade Bloodlines is real, but it’s a very different beast from its predecessor. Players don’t have the same clan roster to pick from, and there are many important differences even among the returning clans they can choose from.
Whereas the original Bloodlines had a diverse focus on action and character interaction, Bloodlines 2 puts a bigger focus on combat, meaning clans originally stronger in character interaction attributes might have gotten the short end of the stake, gameplay experience-wise. Let’s find out what the most powerful clan to play as in Bloodlines 2 is, shall we?
In the world of Vampire, the clan of one’s choice works as their character class. This is the most important choice players will make in this choice-heavy game, so it’s important not to mess it up. The good news is none of the available classes are hard to play, like the Nosferatu from the original Bloodlines, which forced players to treat the entirety of the original as a stealth game on top of everything else. Still, if players want true power, their clan of choice should be the Tremere.
Tremere players will not need lightning-fast reflexes to finish off their opponents, as they’ll have incredibly powerful magical abilities that will do it for them. The Tremere will cast powerful hexes upon their enemies that’ll always cause them to explode in a pool of blood, regardless of how powerful and resilient they might seem at first. So, if you trying to translate the language of Vampire into that of a more traditional RPG, the Tremere is the overpowered mage.
Tremere’s abilities in Bloodlines 2
Blood Salvo: allows you to throw magical projectiles at enemies.
Cauldron Of Blood: causes the enemy to suffer a tremendous amount of pain that’ll have them screaming and drawing the attention of other enemies.
Recall: allows players to mark their position, then teleport back to it at will, obliterating all enemies who are in the marked spot at the time of teleportation.
Blood Curse: The Tremere’s best weapon, which curses the enemy to explode the next time they take any sort of damage.
When combined, these abilities allow anyone using the Tremere to enjoy a very safe type of ranged combat that will also have them experience the true power of a vampire.
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The Haunted Floating Island Festival features all kinds of strange items you need to track down in Disney Dreamlight Valley. One of the trickier ones you’ll be tasked with finding is Bony Fish.
You’re only given this vague name as a clue and not much else to figure out what’s needed. This is a key quest item for the Terror-rific Tree puzzle, so solving it is crucial if you want to earn all event prizes. Here’s where to find Bony Fish in Disney Dreamlight Valley.
Bony Fish refers to Haunted Skeleton Fish in DDV. This one is extra tricky to work through, especially if you’ve already tackled the Ghostly Fox Critter puzzle, as you likely won’t expect to need the same item for the Terror-rific Tree. The tree does want to consume the same food as the Ghostly Zero Fox, though, so you need to get some Haunted Skeleton Fish for it.
Bony Fish location in Disney Dreamlight Valley
You can find Bony Fish on the ground all around Zero’s grave on The Haunted Floating Festival island. This special grave is tucked away in a corner near the Halloween Town Hall and the iconic spiral hill from The Nightmare Before Christmas. It’s decently tough to locate, so here’s a full breakdown of how to find it.
Start at the Coco wishing well, which can be found in the very center of The Haunted Floating Festival island.
Turn around until you spot the creepy grey statues spitting up green water.
Walk down the wooden plank path right in between the two statues.
At the end of the path, turn left, walking right past the spiral hill.
Continue straight until you reach Zero’s grave.
Pick up the sparkling Haunted Skeleton Fish from around the grave.
If you have the A Rift in Time DLC, you might be tempted to head over to Eternity Isle to fish up some regular Skeleton Fish. They don’t count for the event puzzles, though, as the Haunted Skeleton Fish is tagged as a completely separate item despite having the same appearance. The only spot you can visit to find them is Zero’s grave.
How often do Haunted Skeleton Fish respawn in Disney Dreamlight Valley?
There can be up to three Haunted Skeleton Fish present at any given time, and more spawn in about every 10 minutes. The respawn timer doesn’t start until there are fewer than three present, so you must pick them up often to make room for more to appear.